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Traitor Game Ideas Thread

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Post by Ultimate Coordinator Fri Oct 10, 2014 3:56 pm

Ok I know someone's (not me) planning to do something about this, so let's help our future GM by posting our ideas for reviving this game. Let's contribute our thoughts about themes, scenarios, gameplay and gameplay improvements, shall we?
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Post by Thousand Mistress Fri Oct 10, 2014 4:09 pm

I want a theme based from the FB RP we did a few months ago. XD Deserted island of some sort and with no means of survival, instead we hunt...food? XD

And by food...you know what I mean lol
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Post by exhaust_note Sun Oct 12, 2014 1:22 am

Trouble in Terrorist Town
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Post by kamenriderkabuto Mon Oct 13, 2014 5:47 pm

I want a day loop TG. The traitor gets to kill as many players as possible each round but everyone gets revived in the next round.

Instead of traitors vs agents, we'll have 2 factions that are both designed to thin the herd. They will compete for points by killing innocents or members of the other faction. Points are tallied at the end of each round.

Each faction is led by a GM. Each round is controlled by a faction's GM. The GM can manipulate that round to make killing easier for his or her faction. GM manipulation should be limited to certain things like terrain, weather, events, NPCs, etc. Basically, I want an Umineko TG.

Or, we can just have PBB: Traitor Game edition.

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Post by Frailty Sat Oct 18, 2014 7:33 am

^looping day seems a pretty good tg idea
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